Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
GRAPHICAL CHANGE?
INVENTORY TEST HUD:
PS: Sorry for lag mid video
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
GENERATION:
UPDATE:
Currently in the process of retargeting animations to this new skeleton.
I don't think that counts as walking.
Third Floor recreation using brush tool.
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