Game
Don't Fall Through

1 year ago

FINAL LIGHTING SETTINGS FOR LEVEL 0


Explanation:

There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.


Fun Fact:

This is the same engine Lethal Company is made in

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First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

A little bit of a lag fest never hurt anybody. (I hope)

I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

Think I might have made an ARG by accident

GRAPHICAL CHANGE?

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it

Clouds now respond to sun light via Ambient Occlusion.

I might suck at coding, but Maybe this game won't turn out bad after all