Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
It's a feature, not a bug.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
UPDATE:
New Inventory background
GRAPHICAL CHANGE?
There is some really hardcore processing power going into this, my brain and computer are both suffering.
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
GENERATION:
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