Game
Don't Fall Through

7 months ago

FINAL LIGHTING SETTINGS FOR LEVEL 0


Explanation:

There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.


Fun Fact:

This is the same engine Lethal Company is made in

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So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.

GRAPHICAL CHANGE?

INVENTORY TEST HUD:

PS: Sorry for lag mid video

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

GENERATION:

Currently in the process of retargeting animations to this new skeleton.

I don't think that counts as walking.

Third Floor recreation using brush tool.