I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
Auto Exposure Test.
UPDATE:
Currently in the process of retargeting animations to this new skeleton.
UPDATE:
I don't think that counts as walking.
It's a feature, not a bug.
There is some really hardcore processing power going into this, my brain and computer are both suffering.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
FINAL LIGHTING SETTINGS FOR LEVEL 0
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