I don't know what particularly made me want to do this, but this is an entirely new rendering pipeline.
Next up
A little bit of a lag fest never hurt anybody. (I hope)
There is some really hardcore processing power going into this, my brain and computer are both suffering.
Clouds now respond to sun light via Ambient Occlusion.
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
This explains how development is going:
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
GENERATION:
UPDATE:
Terrain!! Textures not by me
Think I might have made an ARG by accident
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