Game
Don't Fall Through

6 months ago

UPDATE:


~Well, I know I've been away for a while but I had to take time to regulate my health, mentally and physically.

~I know in the last update I said the graphics were finished but this project is going to take a different course some of you may not like.

~I am adding new stuff, such as lockers to find bandages, medication for certain thing, ammunition, and other essentials. Oh, and of course, you will be able to hide in them



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It's a feature, not a bug.

SillyRun.gif

PS: Not just a meme post, this is a WIP animation based on the HN2 animations

There is some really hardcore processing power going into this, my brain and computer are both suffering.

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

I don't think that counts as walking.

FINAL LIGHTING SETTINGS FOR LEVEL 0

INVENTORY TEST HUD:

PS: Sorry for lag mid video

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1