Game
Dungeon Mercenary
9 years ago

(Finally) adding help about controls and the meaning of symbols


Multiple players requested it and I’m finally getting it done: the Help screen that explains the controls and the meaning of symbols. It’s the last thing that will make it the upcoming new version. On the way I revamped the resume/save/quit menu that was performing a save every time you opened it. It’s now a simple overlay over the map, the game isn’t killed and resumed silently when you open it, contrary to before.

Here’s a work in progress version of the help screen (suggestions welcome!):

5d0b62d3b4332.gif


0 comments

Loading...

Next up

Pixel Card Wars: How gamedev proceeds (hand design)

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Pixel Card Wars: new cards: spells and items

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Juiced combat

Creating the game's page on GJ, new team: Evil

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Completing the board

Connecting levels: adding the world view 🗺️