Game
Dungeon Mercenary
8 years ago

(Finally) adding help about controls and the meaning of symbols


Multiple players requested it and I’m finally getting it done: the Help screen that explains the controls and the meaning of symbols. It’s the last thing that will make it the upcoming new version. On the way I revamped the resume/save/quit menu that was performing a save every time you opened it. It’s now a simple overlay over the map, the game isn’t killed and resumed silently when you open it, contrary to before.

Here’s a work in progress version of the help screen (suggestions welcome!):

5d0b62d3b4332.gif


0 comments

Loading...

Next up

Pixel Card Wars: new cards: spells and items

Completing the board

Pixel Card Wars: How gamedev proceeds (hand design)

Back to indie dev...

Juiced combat

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Connecting levels: adding the world view 🗺️

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Creating the game's page on GJ, new team: Evil