Game
Another Realm

4 years ago

Finally configured the game menu screen to display character state descriptions and not just icons. Surprisingly, this feature isn't something that exists by default, so it was a lot harder to implement than it should have been. Teaser for snow region ^^




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A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

If you like standing around in games idling, Jimmy will have something to say about that now.

Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.

If you have ideas for funny idle events, let me know!

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Adjust your journey into Timeland and make things a little easier or perhaps, a little harder for yourself with the 1.0.1 update for Another Realm.

Additionally, some minor fixes were also included and a Story Mode adjustment at the Scorched Tower.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

The game preview trailer is now live!

Steam are also now reviewing the game for public release.

Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!

An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.

animating my forever wip

Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.