Game
FNaF World XL
5 months ago

Finding a Stopping Point


Hey, all!

So currently the next test build of 1.3.0 is live. As much as I'm sure it'll please a lot of you to have another new version available with more refined features, some of you may be wondering what is going on with the full version of the build.

I'm thinking that Version 1.3.0, when I feel it is ready, will be the last proper build for Classic Edition. Even omitting the gaps in time where I took breaks or focused on other things, this version of XL has had an unnecessarily long shelf life for a fangame. It's time I finally wrap this up.

There's still a few remaining bits I do intend to squeeze in before I get to that final build. OCN still needs some missing components (and a Mangle) added, costumes need their buffs added, screen shakes for powerful skills needs to be done and the recently-added-but-not-properly-optimized cross-frame saves will need some extra streamlining.

(And knowing my luck, someone will come out at the thirteenth hour and let me know about some other feature that's broken.)

It has been quite a ride getting here, but it's also time that I found a good place to get off. I'd very much like to give myself a proper break from development and come back at a later time when I'm ready for it.

'Till next time!

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Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

It's been a long time coming...

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

I might be having too much fun with this process...