Game
FNaF World XL
10 days ago

Finding a Stopping Point


Hey, all!

So currently the next test build of 1.3.0 is live. As much as I'm sure it'll please a lot of you to have another new version available with more refined features, some of you may be wondering what is going on with the full version of the build.

I'm thinking that Version 1.3.0, when I feel it is ready, will be the last proper build for Classic Edition. Even omitting the gaps in time where I took breaks or focused on other things, this version of XL has had an unnecessarily long shelf life for a fangame. It's time I finally wrap this up.

There's still a few remaining bits I do intend to squeeze in before I get to that final build. OCN still needs some missing components (and a Mangle) added, costumes need their buffs added, screen shakes for powerful skills needs to be done and the recently-added-but-not-properly-optimized cross-frame saves will need some extra streamlining.

(And knowing my luck, someone will come out at the thirteenth hour and let me know about some other feature that's broken.)

It has been quite a ride getting here, but it's also time that I found a good place to get off. I'd very much like to give myself a proper break from development and come back at a later time when I'm ready for it.

'Till next time!

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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Version 1.2.0 is here!

Figured it out.

Well I've had a VERY productive night.

How about we change things up?

Can't wait to meet you!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

That doesn't look safe...

Motivation has returned in a substantial enough way.