Game
Slime Dungeon Enterprises
21 days ago

Finished fixing the navigation performance problems that I had. My takeaway was that navigation obstacles should not be abused. Having a few hundred is okay, but when you get to the thousands, it's a huge impact.




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It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!

Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds

Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.

Started working on the Resource Launch Pad, the first step towards automation in the game!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^