Next up
Sorry for the long wait! After a while, the second dev log is finished.
I am working on the game. In fact, today is our first anniversary. yay!
Probably more than a year after the creation of the forest stage placeholder background I've actually made a proper one. It's poor but it works. Also this is how backgrounds look now instead of scrolling.
I'll soon begin posting updates on the game's development more frequenly. For now, take this room from the new introduction/tutorial level.
A lot has been done in April, and the project is finally starting to move in the gameplay direction. The intro level is finished, so expect a dev log coming soon and more updates on the 5 levels that World 1 will incude.
Currently working on upgrading how the levels look. I'll also add a proper background to finally replace the placeholder one.
Working on the last level of world 1. We might be getting close to a demo.
LEVEL DEMO UPDATE V0.4.1
Added controls to the menu for easier understanding and a new "How2Play" gamemode which is a tutorial to all of Majishi's abilities!
And some fixes.
new addition:
difficulty settings
they don't affect enemy or player stats (like hp or damage), but how the game behaves itself instead.
lots of placeholders. yum!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
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