Game
The Horde: Revitalized
7 years ago

FIRST DEVLOG POST


So in this devlog post I thought I would answer a couple questions some of you might have about this page.

-Why does this page exist, I thought you would have made it public right before a demo?
—Well, why not? I am on break. Another reason why is that I felt that if I didn’t make this gamejolt page public soon enough, there would be a chance that this page might have never saw the light of day. (This would be the case if it were to be cancelled, though.) I already feel like FNaF doesn’t have too much of a lifespan left before it completely dies off the rest of the way, so why not make this page public now?

-Is this Project: Revitalized?
—Yes, yes it is.

-Why is there already one screenshot of the game?
—I’m actually putting together the game as I get more of the graphics and sound files done this time, instead of just getting all of the stuff for a frame of the game ready and then programming it all together. And two measly teasers aren’t going to really showcase anything worthwhile.

This one’s fairly important:
-Is there going to be an android port?
—No, the game will more than likely have too much going on when completed to even think about making an android port that’s anywhere near stable enough to release without taking large portions and either changing them drastically or removing them entirely. This is planned to be a fairly large game, and I feel like an android port would just be complete trash, no matter what anyone did about it.

So that’s all of the questions I feel needed to be answered before I get lots of comments asking these questions, and having to answer them all individually. Hope to see you all when I’m back from my little break.



0 comments

Loading...

Next up

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Here's another one of the tip pages, to show that I'm not ded lmao:

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

V2.0.0 Released

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.