Game
The Horde: Revitalized
8 years ago

FIRST DEVLOG POST


So in this devlog post I thought I would answer a couple questions some of you might have about this page.

-Why does this page exist, I thought you would have made it public right before a demo?
—Well, why not? I am on break. Another reason why is that I felt that if I didn’t make this gamejolt page public soon enough, there would be a chance that this page might have never saw the light of day. (This would be the case if it were to be cancelled, though.) I already feel like FNaF doesn’t have too much of a lifespan left before it completely dies off the rest of the way, so why not make this page public now?

-Is this Project: Revitalized?
—Yes, yes it is.

-Why is there already one screenshot of the game?
—I’m actually putting together the game as I get more of the graphics and sound files done this time, instead of just getting all of the stuff for a frame of the game ready and then programming it all together. And two measly teasers aren’t going to really showcase anything worthwhile.

This one’s fairly important:
-Is there going to be an android port?
—No, the game will more than likely have too much going on when completed to even think about making an android port that’s anywhere near stable enough to release without taking large portions and either changing them drastically or removing them entirely. This is planned to be a fairly large game, and I feel like an android port would just be complete trash, no matter what anyone did about it.

So that’s all of the questions I feel needed to be answered before I get lots of comments asking these questions, and having to answer them all individually. Hope to see you all when I’m back from my little break.



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2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):

Took down the game, it's not coming back. I quit trying to fix this, and anyone who believed me putting effort into this could amount to something good is more naive than I was for wasting what could of been the best years of my life on this crap! :)

Love Letter Build of The Horde 2 is finally public, been sitting on my hard drive for a month. Been busy with college and stuff. I mainly wanted this old game to be more playable. You also get something for completing ALL post-night challenges. :)

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

The only caveat with me releasing the MFA publicly in a Google Drive folder, is that I would prefer that the MFA not be released by someone else elsewhere. Do whatever else I guess.

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!

Leprechaun 2 (1994)

Hilariously dumb film