Game
A Day In The Life
4 years ago

First quick update already. Redundant entry in some npc data was causing a scene to not load properly.




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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, you can sell the fruits/veg of your labour. :)

(Mines and menus preview build)

Available for testing now

Buttons ver 2- jumpscare Test

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.