Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
Next up
Player sprites test
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Rpg Village example
Game Maker Studio
IT'S FINALLY HERE!
Creating Player sprite #pixelart
GML - light with surface
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
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