So, what's the big change? Well here it is:
I want this game to focus quite a bit more on horror than a typical RPG.
Not only would this make the game... quite a bit more unique than a few FNaF World fangames (Turns out I wasnt the only one who thought the 2D Style was a good idea lmfao), but it would also compliment the story I want to tell much better than a normal, typical rpg.
Now, the bad news: Combat is going to be heavily less focused on. I still plan on having a combat system in the game (for now at least) but it will be more basic as the game will no longer focus on the likes of traditional RPGs.
Does that mean I need to redo the entire game?
Of course not, the game is early enough to allow such big design changes without any backtracking whatsoever. Even current game design as well as mechanics I've been planning need no or very little change to fit.
Liligear Lake is fully completed and mapped!
Now I am moving on to Blacktomb Graveyard. Or should I say... Blacktomb Forest. That's right! This is the first new area that I am announcing. As they say, the first of many ;)
Now I know, this sounds kind of boring "Just a forest inspired of Blacktomb Graveyard, who would have thunk it?" But I do plan on making it pretty cool while keeping the expected visuals ;)
And that is all folks!
I noticed we got above 50 followers, I am debating weither to do a small event to celebrate it, or if I should wait for 100 followers.
I never been someone familiar with social media, so I don't know how much these numbers actually means. I'm happy enough to have gotten more than 50 people, so I wanted to at least say, "Thank You" to all of you :>
See ya next week!
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