Next up
It's been a long time coming...
New look, new direction.
Suppose it was about time that some of these skills got a little extra kick.
I might be having too much fun with this process...
The more things change, the more they stay the same.
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
How about we change things up?
Figured it out.
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