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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()













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