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7 months ago

For day 1020 of coding, I cleaned up the camera display code a bit more




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For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1223 of coding, I made sure the block doesn't move any further against a collided object

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1229 of coding, I'm getting closer to getting the collision issue fixed

For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block

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For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group