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29
5 months ago

For day 1026 of coding, I've been leaving comments on my code to help keep track of what is going. It is something that I need make into a habit to avoid any confusion for myself or anyone who would look at the code




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

My game in 50 seconds #indiedev #Gamedev #steam

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

I've created a new form of parkour in Weefager! What do you think?

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results