Loading...
43
5 months ago

For day 1027 of coding, I'm still making comments on my code. I've already had to remember what some of the code did before placing accurate notes




0 comments

Loading...

Next up

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision