
Next up
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird












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