
Next up
For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code
For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
This is my #MyLineupLaLigaDT25. And what's yours like?
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects
For day 823 of coding, I tried having the pick-up shadows change size according to the object's height in the air
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation












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