
Next up
For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet
For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects
For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects
For 1275 of coding, I gave the box some depth sorting. I will need to make it as a separate function streamline for objects
For day 1282 of coding, I am working on have the pickups actually be added into the player's inventory. Later, I will need to assign actual item codes instead of using the sprite index for better functionality
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally













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