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56
6 months ago

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though




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For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision

For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

My game in 50 seconds #indiedev #Gamedev #steam

For day 1229 of coding, I'm getting closer to getting the collision issue fixed