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For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block
For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now
For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1229 of coding, I'm getting closer to getting the collision issue fixed












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