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56
6 months ago

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though




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For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

For day 1247 of coding, I have adjusted where Spikeye's detection cone is located

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen

For day 1253 of coding, I gave a limit on how far the vision cone rotates

I've created a new form of parkour in Weefager! What do you think?

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision