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58
4 months ago

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

I've created a new form of parkour in Weefager! What do you think?

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally