Loading...
58
2 months ago

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it




0 comments

Loading...

Next up

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room