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52
2 months ago

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions