Loading...
48
2 months ago

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions




1 comment

Loading...

Next up

For day 1163 of coding, I got the moving collisions to work properly for now

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Ok who turned the yoinky sploinky mode on?

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors