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20 days ago

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player




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WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Give your PC what it really wants…

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room