
Next up
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works
The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.
Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()
Happy Devruary! Devruary Day 9 celebrates @ReptileGames
! They're a new still learning game dev that's trynna get some feedback! We also have a question for the devs of Game Jolt: What's your favorite part of game dev?
For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working












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