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32
2 days ago

For day 1208 of coding, I've corrected the collision on horizontal pushing. I just need to apply the code to vertical pushing and test it




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For day 1203 of coding, I managed to have the player's state to switch from "free" to "push", and back again. I just need to work on movement now

For day 1207 of coding, I altered the push timer to work with some other objects. I later plan to have a push animation for the player

For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1206 of coding, I made it to where the delay time resets when there are no basic movement inputs. There is just collision now to work on

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

For 1209 of coding, I've applied the collision and movement to vertical pushing as well

For day 1205 of coding, I put the push delay timer onto the debug GUI to see what was going on with it

@pm-studios is a Jolter to Watch who is doin' their part to publish awesome games and keep physical gaming alive! Their new game Bandit Trap launches on April 30! Complete the quest before it ends on May 5 and you'll get Coins!

For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny