Loading...
14
6 hours ago

For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group




1 comment

Loading...

Next up

For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not

For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far

For day 1215 of coding, I did some tests with pushing and found this interesting error

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

For 1209 of coding, I've applied the collision and movement to vertical pushing as well

Everything is Crab is OUT NOW! Choose from near-endless evolutions and options in every run. Out now on Steam and Epic Games Store.

Quests celebrating the game are in your quest log.

Get the game: https://bit.ly/EverythingIsCrabLaunch

Learn more about the quests 🔽

For day 1214 of coding, I got the pushing to go as intended now.

For day 1211 of coding, I tried to allow the player to still move to the side while pushing to some interesting results

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1210 of coding, I made it where the player is only able to move one direction while pushing