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For day 1253 of coding, I gave a limit on how far the vision cone rotates
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly
LGBTQ+ Game Dev Icons:
Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.
For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves
For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality











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