Loading...
32
6 days ago

For day 1293 of coding, I replaced the basic draw text code with a draw text color code to change the amount number color white




1 comment

Loading...

Next up

For day 1289 of coding, I cobbled up an item bar to hold the inventory icons. The bar will change later as it's just a placeholder at the moment

I was part of a mass attack by Candycanearter, so I made an attack of /bin/bash in return

https://artfight.net/~candycanearter

For day 1291 of coding, I am working on a function to create a new storage array whenever a new storage object is created. Nothing to show yet I'm afraid

Complete our quests celebrating Colossus: Eternal Blight!

Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

For day 1295 of coding, I've been looking to structs to see if that would be a better approach than using arrays. I'll need to set up both systems and test them to see

My game in 50 seconds #indiedev #Gamedev #steam

For day 1292 of coding, the player's inventory is now shown in the storage menu

For day 1297 of coding, I've figured out a plan for the storage system. I'm goin to try creating new structs in an array slot using a constructor. I'll still need to work out some details, but it seems like a solid plan

🥳 Announcement Time! 🥳

A Sister's Journey finally has a release date!

The Adventure starts on October 20th on Steam! ✨

https://store.steampowered.com/app/1730790/A_Sisters_Journey/

Get Ready! 🔥

For day 1294 of coding, I've learned that the deactivate and activate object functions does not work with persistent objects