
Next up
For day 1289 of coding, I cobbled up an item bar to hold the inventory icons. The bar will change later as it's just a placeholder at the moment
I was part of a mass attack by Candycanearter, so I made an attack of /bin/bash in return
For day 1291 of coding, I am working on a function to create a new storage array whenever a new storage object is created. Nothing to show yet I'm afraid
Complete our quests celebrating Colossus: Eternal Blight!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
For day 1295 of coding, I've been looking to structs to see if that would be a better approach than using arrays. I'll need to set up both systems and test them to see
For day 1292 of coding, the player's inventory is now shown in the storage menu
For day 1297 of coding, I've figured out a plan for the storage system. I'm goin to try creating new structs in an array slot using a constructor. I'll still need to work out some details, but it seems like a solid plan
🥳 Announcement Time! 🥳
A Sister's Journey finally has a release date!
The Adventure starts on October 20th on Steam! ✨
https://store.steampowered.com/app/1730790/A_Sisters_Journey/
Get Ready! 🔥
For day 1294 of coding, I've learned that the deactivate and activate object functions does not work with persistent objects












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