
For day 158 of coding, I made another status ailment
When the player is cursed (indicated by blue color), normal and spin attacks are disabled
Next up
For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later
For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate
For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed
For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly
For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen
For day 927 of coding, I made the selection text box able to adjust size according to text
For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing
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