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9
3 years ago

For day 185 of coding, I made a basic enemy spawner

The spawner will create enemies off-screen up to a max number of enemies allowed at once




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For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

My game in 50 seconds #indiedev #Gamedev #steam

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

I've created a new form of parkour in Weefager! What do you think?

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1181 of coding, I am working on being able to push certain objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy