Loading...
9
2 years ago

For day 185 of coding, I made a basic enemy spawner

The spawner will create enemies off-screen up to a max number of enemies allowed at once




2 comments

Loading...

Next up

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

My game in 50 seconds #indiedev #Gamedev #steam

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are