Loading...
9
3 years ago

For day 185 of coding, I made a basic enemy spawner

The spawner will create enemies off-screen up to a max number of enemies allowed at once




2 comments

Loading...

Next up

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

My game in 50 seconds #indiedev #Gamedev #steam

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

I've created a new form of parkour in Weefager! What do you think?

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly