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9
2 years ago

For day 185 of coding, I made a basic enemy spawner

The spawner will create enemies off-screen up to a max number of enemies allowed at once




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For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

My game in 50 seconds #indiedev #Gamedev #steam

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving