3 years ago

For day 216 of coding, I typed out a function that should execute a weapon's burst fire

It's not typed in due to spacing, but the function would end after all the shots have been fired




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For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

My game in 50 seconds #indiedev #Gamedev #steam

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

I've created a new form of parkour in Weefager! What do you think?

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1175 of coding, I have found another collision error trough testing

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now