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12
3 years ago

For day 227 of coding, I made a projectile that orbits around its firing path

The sprite used for the projectile is only a placeholder until a more suiting design is created




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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

My game in 50 seconds #indiedev #Gamedev #steam

For 1181 of coding, I am working on being able to push certain objects

I've created a new form of parkour in Weefager! What do you think?

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For day 1175 of coding, I have found another collision error trough testing

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now