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20
2 years ago

For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille




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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

I've created a new form of parkour in Weefager! What do you think?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly