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20
2 years ago

For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille




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For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

My game in 50 seconds #indiedev #Gamedev #steam

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops