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21
2 years ago

For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

My game in 50 seconds #indiedev #Gamedev #steam

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source