Loading...
21
2 years ago

For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()




0 comments

Loading...

Next up

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1083 of coding, it looks like I got the title fade to work properly now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade