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17
3 years ago

For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

I've created a new form of parkour in Weefager! What do you think?

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work