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23
2 years ago

For day 265 of coding, I made it to where player will appear by the transition tile when used to go-to next room




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For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

My game in 50 seconds #indiedev #Gamedev #steam

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else