2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




0 comments

Loading...

Next up

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

My game in 50 seconds #indiedev #Gamedev #steam

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well