1 year ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 773 of coding, I have fixed the animation for the area transitions

For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

For day 772 of coding, I am currently fixing the animations when moving between areas. So far, it's progressing well

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!

For day 771 of coding, I have fixed some of the states to ensure the player doesn't get locked in place afterwards

For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions

I also now need to fix the looping error in the room generation script again

Gelatinous jungle, one of the levels in Flora & Fang.