2 years ago

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though




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For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

My game in 50 seconds #indiedev #Gamedev #steam

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 977 of coding, I have fixed the issue with detecting direction