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12
2 years ago

For day 302 of coding, I made a camera system that follows the player

You can also move the camera with the mouse reticle to get a better view of your aiming direction




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For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

My game in 50 seconds #indiedev #Gamedev #steam

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition