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12
2 years ago

For day 302 of coding, I made a camera system that follows the player

You can also move the camera with the mouse reticle to get a better view of your aiming direction




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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks