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2 years ago

For day 343 of coding, I tried making a rapid fire attack with a bit of spread

It looks okay, but I'm not sure which type of attack it would go with at the moment




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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

oldie but goodie: helo

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames