
For day 356 of coding; I have figured out how to get the player's position in relation to the camera, and figured out how to hide the health meter when the textbox is on top
This will allow the textbox position to be more dynamic
Next up
For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 871 of coding, I was shown how to do this now from further in the tutorial
Announcing the winners of our Spray Paint Simulator trophies!
Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
For day 862 of coding, I made the resources' hitbox visible when debug is on
@ThatArtisan is a Jolter to Watch, pixel artist, and animator! Follow @ThatArtisan
before the quest ends on May 27 and you'll get Coins!
For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area
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