
For day 397 of coding, I have changed how return to the title screen works so the changes in options will be retained
I've also learned that if I set variable = an entire array, array functions will affect both. with that in mind, array_copy() is needed.
Next up
For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately
For day 880 of coding, I added a visual of the exit's collision box during debug
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow
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