For day 397 of coding, I have changed how return to the title screen works so the changes in options will be retained
I've also learned that if I set variable = an entire array, array functions will affect both. with that in mind, array_copy() is needed.
Next up
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For week 45 of my weekly pixel art, I made this weapon from the NES palette
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