
For day 397 of coding, I have changed how return to the title screen works so the changes in options will be retained
I've also learned that if I set variable = an entire array, array functions will affect both. with that in mind, array_copy() is needed.
Next up
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not
For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
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