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37
2 years ago

For day 406 of coding, I have applied the textbox to the player's card decisions. The box will adjust height to fit all the options available




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

My game in 50 seconds #indiedev #Gamedev #steam

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions