
For day 408 of coding, I have applied the textbox designs to the other areas that already had them
I have also altered the designs, and made one new design. The new one will need some design adjustments, because it doesn't look so good seeing it in action
Next up
For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
For day 901 of coding, I have applied the animation to the small rocks now
For day 900 of coding, I've started working on giving the small rocks a destruction animation
animating my forever wip
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
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