
For day 408 of coding, I have applied the textbox designs to the other areas that already had them
I have also altered the designs, and made one new design. The new one will need some design adjustments, because it doesn't look so good seeing it in action
Next up
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
For day 1061 of coding, I made sure to include the forest exit in the count
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit













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