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51
8 months ago

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

FUNDRAISER LIVESTREAM #SaveJim

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

My game in 50 seconds #indiedev #Gamedev #steam

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader