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1 day ago

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended




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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 901 of coding, I have applied the animation to the small rocks now

My game in 50 seconds #indiedev #Gamedev #steam

For day 906, I've been looking into shaders more and leaned how to invert colors