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29
2 years ago

For day 414 of coding, I have implemented the setting that decides which side to place the player and dealer's information on




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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working

Happy Valentine’s Day! @OperaGX dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵

2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly