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29
2 years ago

For day 414 of coding, I have implemented the setting that decides which side to place the player and dealer's information on




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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

@ElPichon 's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.

But beware... the Ghabbit is hunting and you must restore power before it's too late!

Play the Demo before March 1: https://bit.ly/ChunkyJump

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.

The award-winning game is also part of Steam Next Fest!

Play the demo now: https://bit.ly/AETHUS

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen