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29
10 months ago

For day 414 of coding, I have implemented the setting that decides which side to place the player and dealer's information on




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For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas

For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

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For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions