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18
2 years ago

For day 441 of coding, I have made two more pages on how to play




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

I've created a new form of parkour in Weefager! What do you think?

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops