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31
2 years ago

For day 452 of coding, I made it to where the player can actually see their starting hand




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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1175 of coding, I have found another collision error trough testing

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss