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31
2 years ago

For day 452 of coding, I made it to where the player can actually see their starting hand




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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period