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31
2 years ago

For day 452 of coding, I made it to where the player can actually see their starting hand




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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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For day 1175 of coding, I have found another collision error trough testing

Play @pm-studios ' Bandit Trap Open Beta!

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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1174 of coding, I now have the damage reaction done only when inactive

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player