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31
2 years ago

For day 452 of coding, I made it to where the player can actually see their starting hand




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay